shmup
Controls
z: Primary fire
c: Secondary fire
Some shots can be charged
Shift: Boost (not all ships)
Escape: Menu
Experimental second player controls: I cant remember (I'm always player one).
Dev note:
This game was made primarily as a test of collaboration between me and a friend, to see mostly how far could be work on the same code base with minimal coordination,
in that sense I would argue that the project was a success.
Nothing in this game was really "planed" everything was mostly added in a whim.
The only real tested version was the windows export, neither the html5 or the Linux versions where thoroughly tested (some particle effects might not be working on the HTML export ).
This game took way longer to make than we originally planned for, it was mostly worked on short bursts over approximately a year but the total workload was actually something that could be finished in a month or less.
In case you find a bug feel free to add a comment describing the issue but I cant promise it will be fixed.
Status | Released |
Platforms | HTML5, Windows, Linux |
Authors | eldritchamster, angryflyingseal |
Genre | Action |
Made with | FL Studio, Godot, Aseprite, GIMP |
Tags | 2D, Co-op, Local Co-Op, Multiplayer, Pixel Art, Retro, Shoot 'Em Up, Short, Singleplayer, Space |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard |
Multiplayer | Local multiplayer |
Player count | 1 - 2 |
Install instructions
For windows unzip and play, in Linux remember to chmod u+x.
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