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Chroma Tower

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Devlog

  • updated to godot 3.3
    April 22, 2021 by eldritchamster
    I re exported the game on all platforms to Godot 3.3 to take advantage of the new 2d batching as well as the one way collisions fixes in the new version. The only drawback I noticed is that now the we... Continue reading
  • Release
    March 20, 2021 by eldritchamster
    Motivation In the past I have prototyped a lot of games, but I never really publish any of them, so I decided to break out of that cycle and come up with something that I can show in a kind of finishe... Continue reading
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